Hi,
I’am a neewbi in developping with unity.
My problem is this one:
I have set up a pretty simple lightmapping testing scene, whitch is composed of two little boxes in a tiny room, with an emmisive (self illumination) box in the ceiling.
I have checked the uvs lightmap box, seted the emissive properties to 30(wich is pretty big for the size of my room) in order to have a little bit of light in my scene, because without this amount i have nearly no lighting.
I generate a single lightmap, everything is set up to static in the scene.
Use the default baking properties.
With all these options set up my baked scene is composed of some wall appearing in black in the lightmaps, not affected at all by GI (in fact just a single wall is affected, the one on the right) and just the top of my boxes in the room beeing lighted.
Plus i have artefacts on the textures making them marked of black tasks.
Thanks in advance for the reply