Lightmapping not being applied to Gameobjects

Hi guys. I did a Full scene light map, then an individual object lightmap for testing but the maps never get applied to my gameobject and it makes no effect! Any idea how to resolve this? It’s a large scene and would be too inneffecient to apply lightmaps 1 by 1 (anyway, i don’t know how to apply it.)

Thanks!

well you dont actually ‘apply’ a lightmap on objects like you do with materials or textures.
You have to control your settings.
First of all, your lights have to be set correctly and secondly, your object has to have an entry in your lightmap atlas.
if everything is finde and you chose right rendermode etc., the lightmap should be there. if it is not, you have some wrong settings or no lightmap baken for this object which means there is no correct entry in lightmap atlas. you can check this by having the object selected with the lightmapping window open,

Hi there, I followed the light mapping tutorial and used default settings~:

  • Auto-generated UV set
  • Bright point light (to test) on an object
  • Bake → success
  • Maps look OK, i can see bright point light
  • Select Lightmap users works OK!

Game / Scene view, nothing …
Use Lightmaps on Lightmap display simply makes it like 0.2% overall brighter, No effect.

I’m not trying to do complex light map but it simply doesn’t show in the views and Im not sure how to resolve. Shader is simple Diffuse. Thanks.

edit : Im on unity 4.1

I’ve stripped out nearly EVERYTHING in my scene, added a plane and a single point light with shadows and it still wont work… Its just a subtle brightness…