I have a city environment that I’m trying to bake the lighting in to. I’ve marked all that I want to bake as static baked with various lightmapping settings however none of the building receive shadows, only the ground. There’s an underground part of the city (see image) and again, only the ground receives the lightmapping…
Building for iOS platform, textures are mobile bumped specular with no bump (can’t find a mobile specular)
Any ideas what’s happening?
Edit: for some reason attachments are not working so I uploaded the image to dropbox.
Are the layers getting culled? If your lights cull certain layers they won’t render onto them. Is everything you want mapped marked static? Only other things it could be.