Lightmapping - original brightness of spotlights are a lot less bright after lightmap

How do I keep the same level of brightness on an object when I lightmap it?

I’m using a spot light with intensity of 6.5. The object I wish to bake is static and is UV mapped. And in case it makes a difference, it’s a game for the iPhone.

Any ideas?

Unity answers post; http://answers.unity3d.com/questions/58155/lightmapping-original-brightness-of-spotlights-end-up-a-lot-less-bright-after-l

Are you using the vertexlit mobile shader?

I wasn’t using that, no. I was using the standard diffuse shader. I tried with that one, but the lights in the scene view didn’t affect the object and when I baked the light it ended up as the same brightness as before - a lot less bright than expected.

Anyone got any ideas? I’d like to be able to sort this as soon as possible. Thanks!

You obviously will have to make your light brighter for the lightmap to be brighter, or change the RGB value of the base mesh with the lightmap so it looks brighter.