Hi All
I have a scene which I lightmapped to get some ambient occlusion in, all was fine and it looks nice, I then noticed that some of my objects that I need to move were marked as static so I checked static on those cleared the lightmapping and rebaked, now those objects have awful black textures over them, seems clearing doesnt actually clear the lightmap uv channels and the objects are still being rendered with the light mapping shaders.
I did try and go through each object and set the Lightmap index to 255 which gets the lighting back but now means the object doesnt cast any shadows. Can someone please tell me the correct way to reset the lightmapping on a scene back to nothing so I can start afresh as it seems once you bake something it is a nightmare to rebake it all, I must be doing something wrong, any help would be great.
Thanks
Chris