Lightmapping result on a single texture

I would like to know if it’s possible to bake lightmaps for multiple objects in my scene on a single lightmpap texture, NOT ONE FOR EVERY MESH!

:slight_smile:

1 Answer

1

You can set the Scale in lightmap for every object to somenthing like 0.1 or less in the lightmapping properties of the objects.
a value of 1 mean that every object will use a full texture lightmap, smaller values will use less space and the atlasing will acommodate the lightmaps results in fewer textures.

hope this can help you.

Sorry for my inglish. :slight_smile: