I would like to know if it’s possible to bake lightmaps for multiple objects in my scene on a single lightmpap texture, NOT ONE FOR EVERY MESH!
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I would like to know if it’s possible to bake lightmaps for multiple objects in my scene on a single lightmpap texture, NOT ONE FOR EVERY MESH!
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You can set the Scale in lightmap for every object to somenthing like 0.1 or less in the lightmapping properties of the objects.
a value of 1 mean that every object will use a full texture lightmap, smaller values will use less space and the atlasing will acommodate the lightmaps results in fewer textures.
hope this can help you.
Sorry for my inglish. ![]()