So I’m learning working with lightmaps, and one of the question areas I’m running into is:
While having lightmapped most of my scene, there are some GameObjects that move and will require realtime lighting. How do I turn on realtime lighting (like the Sun directional light or an alternate version of it) and have that only affect non-static GameObjects, ignoring pre-baked static objects, to keep performance/framerate high?
Is that even possible or how this should be approached?