Lightmapping Some Objects, Realtime Lighting Others

So I’m learning working with lightmaps, and one of the question areas I’m running into is:

While having lightmapped most of my scene, there are some GameObjects that move and will require realtime lighting. How do I turn on realtime lighting (like the Sun directional light or an alternate version of it) and have that only affect non-static GameObjects, ignoring pre-baked static objects, to keep performance/framerate high?

Is that even possible or how this should be approached?

What platform are you targeting?

Both Mac/Win, working on Mac. Ideally also Linux eventually.