I am in plain lightmaps phase. I have a project with 6 maps with 600+ objects each.
I have to say it is not as smooth as I have thought.
My main complaints :
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Instability !!! Nice when you have a test scene. But when you have a scene with 200+ objects, the process becomes very unstable with several crashes at the step “Filter dilation” (after GI calculation). This crash is not consistant. When you are selecting a bunch of objects to “bake only selected” : one time crashes, another time all is fine…
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Switching between plateform when you have baked your objects. DON’T !!! On my iMac (24 go RAM) It takes 8 hours to convert 100+ lightmaps from PC plateform to iOS plateform… The workaround ? Making to projetc : one for PC, one for iOS. Very efficient…
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Ground quality. It is Beast based lighting system. So, as the wonderfull (sarcasmes) lightracer of 3DSMax, exposure is crappy. Grounds and objects perpendicular to the sun are totally over exposed, and it is very tricky to get a good exposure.
Do you are aware of this bugs/improvment ?