Lightmapping (washed out, used to be fine)

So, I can’t figure out what I changed to make my lightmaps look like crap now, but they used to look great.

Now, you can see what happens when I bake a light.

Any idea? I’ve tried fiddling with all the settings I could find, and nothing made a difference to the washed out appearance.

This is a comparison of real time vs baked.

Anybody? :slight_smile:

I figured it out. Apparently, Beast just doesn’t like baking lights into gray textures. I changed the texture to a different color, white, etc. and the light bakes normally onto it. Strange.

In my opinion, baked lights should turn out the same as the real time lights!