Lightmapping - Weird issue?

Hi guys, I’ve followed the quickstart guide here: Unity - Manual: Lightmapping: Getting started and I’ve created a basic cube scene but I keep getting blocky results, see attached.

You can clearly see the issue and it looks nothing like the image in the above link - what am I doing wrong? The results are the same in scene/game/final rendered view.

Lightmap Resolution? Compression? (e.g. pvrtc compression is ill suited for lightmaps)

I’ve got the resolution set to 50, the default. I’ve tried 100 but it didn’t make a difference (apart from the render time)…

Try to make lightmap texture NOT compressed (as i said for example pvrtc is very bad for lightmaps)

Ahh, that made a lot of difference. I’m surprised the “quickstart” doesn’t mention compression. Do you have any other tips that would help as it still looks a little jaggered close-up, is it just a case of playing with the resolution?

Thanks! :slight_smile:

if we are talking about close-up - then resolution plus possibly uv used for lightmap (but this goes for complex objects, for cubes only resolution ;-))