Lightmapping..........................

Lightmap Default-medium settings on terrain,lightning 1024 resolution , 1 max distance 1 indirect contribution 0 direct contribution , no final gather , directional ( i’m using a directional light (the sun)) , indirect intensity 1 albedo boost 1 , lightmap parameters Default-medium… my map is a desert… like 20 trees around 200 low polygon objects , the only problem i see is terrain has 15 textures maybe the maximum unity supposedly can ‘‘handle’’ … ?

So i have been waiting with my computer on total lockdown for 5 days !!! for the completion of the lightmap… for it to tell me ! AFTER ! 5 days …''Serialized files over 4.00 GB (4294967295 bytes) cannot be loaded by the player. Some likely ways to reduce this are utilizing asset bundles, re-balancing asset locations, or limiting their serialized size e.g. limiting the maximum texture ‘’ …
Am i still dreaming ??? can someone please wake me up it’s telling me to buy and utilize some asset bundle ?

this is insaaaaaaaaaaaaane like beyond bad !!!

I kinda feel bad now … since i’m infuriated by this i needed to vent and just don’t feel like working anymore, let me entertain a few and tell my story ! it all started in 2013 with a dream of making a videogame and i found out that there is this great engine that helps people like me make their dream come thru ! Unity ! i was already studying in 3d modeling/animation ,So i dive right in buy a decent pc invest around 1800$ and start learning the basics. So you follow tutorials read the documentation great now you can set up a character controller have him do things like attacking coding basic necessary stuff etc … so i invest in assets start buying foundations for games try and see what would be the best , there are great assets out there to start so i got many different ones won’t name them all but i had what i needed after spending a few hundred bucks … so i start working on making characters and monsters … so i invest in a maya license that cost me 3400$ at the time great i have a great tool to make characters… but then i discover Zbrush that has better way of modeling i think it was around 780$ so i get it and i get a 200$ pen tablet and start learning by buying a subscription to digital tutors around 40$ a month ,awesome i can make amazing characters but it has millions of polygons so i need a good solution to remap my characters (zbrush at the time did not have good options to do that) so i looked around found topogun a good tool to retopologise it was pretty cheap around 100$ if i remember correctly… now unity 4 comes out , with this great trailer almost looking like a disney pixar movie ! wow it must have alot of great things to do a game looking like that even tho it’s just a cinematic and not even a game … infact lets just be real no one can make an running game looking like this in unity 4 … extremely far from that but hey i bought it over 1200$ish pro license unity 4 ! great i’m set now ! so i spend countless hours learning all the tools of all the softwares and at this point in unity i have somewhat of a good base for my game so i try to make it great , so i use the cloth system to make a cloak for my character but then i end up scratching my head over it for days i turn one side and it goes the wrong way … it never looks right its clip thru everything the collisions seem to work hafl the time wind does not work hey maybe its me after tweaking for hours i just can’t seem to do anything decent so i remove it ,so i start working on my terrain spend more money buy some tree packs and environments assets to have something better then the free unity package… i mean it’s not bad but who wants the same free package trees as everyone else in their game and am i really going to start making my own trees from scratch and spend all my time on that…great i have trees and textures and make a landscape … but by hand it does not really look that great so i buy gaia another asset… so you make a beautiful landscape with default settings that are i think 2048 size map and you try it out ( there is nothing on my map other then trees and grass) the game runs extremely poorly at around 40 fps … what is causing this ? maybe my computer is too weak ? then i learn about lightmaps to improve performance with baked lights ! great i patiently wait hours and i got my lightmap … but nope still 40-50 fps well i just keep on building and see what i can do later , now i have a few house gameobjects, rocks , fences and such you know basic rpg environment stuff … but my game runs at like 20-40 fps that is no good so i start using LOD groups on everything , that should help ! Nope absolutely 0 difference in performance … i almost give up , so i redo everything less then 10k polygon characters smaller terrain less gameobjects less lights no post processing scripts diffuse shaders less everything … great my game has 70-90 fps but it looks so bad … i give up ! … few months later Unity 5 !!! again great trailer cinematic looks like a movie rendered in maya ! Not showcasing a game again thought it is still a cinematic that looks so good Unity 5 must be so great ! This time i will get it right !! I bought a 10700$ workstation , duel xeon 32 processors 96 gig rams quadro / gtx sli the top notch ! and i get Unity 5 pro license another 1200$ ish i think … around that. So i get into it seriously this time start from scratch (again) … to realize that not much as changed… no matter what i do i can’t seem to be able to do a good looking third person rpg game and have it run smoothly … i make a terrain add gameobjects low poly character create a town try to bake a lightmap everything goes to hell it takes forever still get lowish fps LOD’s change absolutely nothing in performance everything pops up everything looks ugly i try using the cloth system again , trying to tweak that thing is a nightmare managed to somewhat do something with a lucky tweak i guess putting constraints that followed a bone making it masked somewhat, then i tried world streaming assets splat maps but i was never satisfied with results… anyways time has passed still trying to make something out of thousands of dollars and thousands of hours spent and boom unity comes out FREE for everyone ! :stuck_out_tongue: don’t really need a pro license anymore ! :roll_eyes: … so i still came back in with over 25000$ spent and i don’t know how many hours spent trying to learn and i still have nothing to show for it ,Not long ago i started again with a new pc Apexx 2 from boxx pretty decent i have so many things done for an rpg other then basic options menu , i mean it’s pretty cool but performance goes down the drain like crazy and i don’t really get why… jumping from 30 to 70 fps on an almost empty terrain low poly everything not much of anything 3 monsters i can attack about 20 trees around a directional light , i just spent 5 days waiting on a lightmap to bake and it failed with low options, i doubt i can add anything , i can’t see what i am doing wrong with Unity or what i can do other then going smaller and smaller in quality. Anyways have a good day hope you enjoyed reading theses rants and cries :smile:

Do you have a question, other than the dreaming comment? Please don’t post meaningless (and possibly insulting) polls. If you have an issue, please post the minimal steps to reproduce with a new project, and the version of Unity that you are using.

Yea… ok Jeff !

I sounds like something (probably your scene) is more than 4GB, which is a technical limitation. The error is not asking you to buy something, but rather use asset bundles - a built-in Unity feature to break-out assets into separate files (as a way to manage large projects or scenes). If your scene is only a terrain and trees, though, it doesn’t seem like it should be so large as that. Are you sure you didn’t accidentally attempt to bake an unreasonably huge lightmap? The light map settings are very confusing, after all. I still haven’t figured it out myself. :face_with_spiral_eyes:

If you are trying to bake lightmaps to increase your FPS, have you profiled your project to try to find the exact cause of your performance issues? Sometimes bad performance can be for unexpected reasons.

Post a screenshot of your settings. And are you using the progressive lightmapper? Which Unity version are you using? Maybe you mention it in your second post, but I can’t get through that block of text, sorry.

After testing a few things i think the problem came from using 15 high res textures with normal maps at different tiling sizes and some at different sizes on the y to compensate streching on mountains and such, i tested with only 8 textures at same size and i made a lightmap in an hour … tiling and streching is obvious that way but i guess atleast it works for lightmapping.

Thanks , i will take a look at how asset bundles could help i had no knowledge about it.