Lightmaps and Blend Shapes

Hey,

With regular animated objects, I’m able to tick “Static - Lightmap only” in order for an animated object to still receive static lighting. However, this doesn’t seem to work with objects animated using blend data (done in Maya). I am able to tick lightmap static, but it doesn’t actually bake any lightmap data onto the animated objects.

What’s the reason for this and is there a way around it? Is it because verts are manipulated in blend animation?

What do you mean by “regular animated objects”?
The problem you are running into is most likely that Enlighten does not support baked lighting for SkinnedMeshRenderers. Since you are using blendshapes your object requires the SkinnedMeshRenderer component rather than a MeshFilter and MeshRenderer. You should be able to use lightprobes to sample the lightmap for lighting the SkinnedMeshRenderer.

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Thanks for the response. I mean objects animated not using blend data, aka rotation, scaling and translation.

Ah I see, I will take a look into lightprobes. Thanks for the explanation.