Lightmaps and SVN

Hi,

We are working on a project in a team and using SVN to share the project files. We observed a weird behavior when lightmaps baked on one machine and comited to SVN do not work correctly on another machine - the uv mapping seems wrong. Did anyone expereinced this or know why that happens? We use automatic lightmap UV generation in Unity.

Thanks
Bartek

Sorry for bumping this post but we are also experiencing the same problem. Has this issue been fixed in the latest update?
Thanks!

If the objects aren’t updated remotely too, then their UV2 coords wont match the ones generated by Beast.

You can lock the atlas and/or create your own UV2 maps and not change them afterwards, so things wont automatically adjust to changes made to those later.

well the solution that will certainly work is to create our own UV2 like you suggested. btw, how do you lock an atlas? all we did was tick the box “generate lightmap UV”

also, could you elaborate what you mean by “objects updated remotely?”. if you mean submitting the object on svn then yes we have done that and the team members are using the same version of the object. though it seems the UV2 that is generated automatically are not the same on different machines.

thanks!