I’m using Unity 6 previes, Entities, Entity Graphics 1.2.4
As you can see on the screenshots, when the subscene is closed (or in other words, in its baked version), there is no baked lighting. There are lightmap related components on entities.
Okay, I found it.
It was GPU Resident Drawer. With this one enabled, in Forward+ rendering path baked lighting in SubScenes disappears (works fine with Deferred path though).
Just to be clear, are you seeing this difference when baking with and without the subscenes open? Or is this all after baking, and the data just isn’t being loaded properly?
Ok. Subscenes need to be open during baking, but the baker should expand them for you automatically, so that probably isn’t the issue. Sounds like you’ve found a bug. I haven’t seen this before. I suggest filing a bug report so we can investigate.