I’m getting some artifacts in my lightmaps owing to the fact that there is no padding along the border of the texture and the wrap mode is automatically set to Repeat. I can fix this by changing the lightmap wrap mode to Clamp, but I have to do that manually every time I regenerate the lighting because Unity resets it to Repeat. I’m posting this as a bug because it seems that given the lack of padding at the border, I’m assuming the wrap mode should be Clamp by default.
If this isn’t a bug and is intended behavior, what’s my best option for automatically setting the wrap mode to clamp or increasing border padding? Thanks in advance!