Hi all,
I have this massive issue in regards to baking lightmap scenes on PC and then transferring the scenes via Asset server to a MAC. The lightmaps break with artifacts all over the place in the MAC book pro which is where my final builds are done.
I woud love to know if there is anyone with a work around on this. I have seen a thread where there is the same problem but the files were transferred through SVN. I might have missed a thread somewhere about this issue. But I did countless of searching but no luck on a work around.
This is a super frustrating issue when i have 64 scenes i have to bake and they take at least 15 to 20 minutes each scene.
I did a reimport. Also closed a project and then re open again. Also copied and pasted my files from the PC version and then put it in the mac still did not work.
I posted a bug report about this a couple of days ago but I have no answer. I know unity is very busy, but i thought might give it a try with the community and see if you anyone has experienced and deal with this same situation.
I am using unity 3.4.2F3 pro version
same goes on the mac book pro.
Any help would be great.