Lightmaps being dark untill i get very close

Hello

Im having a problem with baking my lightmaps. It works fine with most of my level, but it leaves some areas in the dark as shown in attacthment.

All the light are set to static and bake only, and the meshes are set to static as well. Any ideas what might cause this??

Thanks in advance!


Those screenshots actually look like you haven’t marked all the meshes as static, I suggest ensuring your meshes have “Generate Lightmap UV” checked in the asset import settings, double check they are all marked as lightmap static, clear lightmaps and rebake. Note your lights don’t need to be marked as static.

What would be interesting to see is if you can repro with a smaller scene which just includes a plane and some cubes.

Thanks,
Chris