I have build my lightmaps in Unity - after I build the scene to Android - the lightmaps are broken, and some of the objects are either half or full black. I have no idea why this is, and I tried a lot of different things like tweaking on the quality setting. The lightmaps are currently set to “not” override on android build, so they should in theory stay the same?
On the images you see the problem on the chairs.
EDIT:
Things I have tried tweaking so far without success (I will only mention the things that makes sense, I did alot of “this does not make sense to try, but what if?”:
Lighting → Object
- Increased “Scale In Lightmap” for the affected elements.
Lighting → Scene
- Atlas size under “Baked GI” increased/decreased
- Clear all lightmaps to build from scratch
- Baked padding increased
Edit ->Project Settings → Quality
- Tweaked about everything to see if it would change anything - no dice