Hello,
i’m new to this forum. I’ve baked with Beast all the lightmaps for a 3D environment. I’ve swithced off the “compression” flag in the Lightmapping/Maps tab and Unity crashed. When i’ve reopened the program the lightmap array has changed from 117 to 1. I’ve taken back the correct value to it (117) and i’ve tried to reassign the maps manually but it seams that all the association lightmap/model (i suppose the index) has changed and i can’t find a way to fix it.
Has someone any suggestion that doesn’t involve the rebaking of all the textures?
Thanks in advance
Take care
It sounds like you lost your atlasing information, so you’re going to have to rebake.
It’s just possible that reatlasing the scene, if you’ve not changed anything else, will give the same atlasing information as your original bake. So you could try moving all your lightmaps out of the way, rebaking the scene at a very low quality (so that it’s as fast as possible), and then moving the lightmaps back. But it might not work. If it doesn’t, save the scene and turn on the ‘lock atlasing’ flag before you rebake - at least that way you won’t lose the atlasing information if you get another crash.