Lightmaps + non static objects?

I know that beast light mapping isn’t in unity yet, but the character walking through the light map is what has me interested.

I’m working on a game were most of the meshes are static, but they are some things that will be move-able/are moving, is there a way to have them properly effected by the lighting/shadows or any cheats/work arounds?

@7:20
http://vimeo.com/13361651

Since the iPhone doesn’t support shadows, your only option is to fake it.

I suppose you could try blob shadows but I expect those will stand out from the bakes shadows noticeably.

and will have a massive performance impact in addition to that

Blob shadows have a massive impact on the iphone?