Recently I believe there has been a change in some properties for my game. Before, the character’s weapon would light up if he walked past a baked light, and darken if he was in a dark room, etc. Now, the player’s gun has completely flat lighting, it is always dark-grey. The same thing has been happening with all of my non-static objects now. Any ideas on how to fix this annoying issue?
Using Unity Free version by the way.
Whenever used the input.getaxis by this return a float and not a bool state not preserved. I used the INP to ensure only a change of state by interaction, and axisraw order to cause the INP value back to 0 as soon as the button was no longer depressed. input.getaxis stands when using time.timescale == 0, then was not for me. Pause is an axis created from the edit> ProjectSettings> input. It should not be the best solution, but it was that I found to the problem after much searching and finding nothing.
– ulissescad