Hi, I just tested the new lightmapping ‘iterative’ workflow on a scene that contains gameobjects with LODs level 0 and 1. Each of my gameobjects uses the same material for both LOD versions (only the meshes are different). I am using (well, testing) the standard shader everywhere with uber-simple parameters (only a diffuse plus a detail map on some objects).
Here is the problem: Upon completion, lightmaps are fine for all LOD0s, but missing for LOD1s, and I dont see an option to include/exlude them etc. What am I missing?