Lightmaps not generated for all LOD level 1

Hi, I just tested the new lightmapping ‘iterative’ workflow on a scene that contains gameobjects with LODs level 0 and 1. Each of my gameobjects uses the same material for both LOD versions (only the meshes are different). I am using (well, testing) the standard shader everywhere with uber-simple parameters (only a diffuse plus a detail map on some objects).

Here is the problem: Upon completion, lightmaps are fine for all LOD0s, but missing for LOD1s, and I dont see an option to include/exlude them etc. What am I missing?

Are your LOD1 marked as static?

Yes of course, and everything already worked (looked) fine in version 4.5.5 and before.

Indeed, currently only LOD0 is lightmapped. We are aware of this, so no need to file a bug report.

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Yep, that’s what I figured, thanks for replying.