Hello,
We have a strange issue with lightmaps on Android. This does not happen on any other platform (iPhone, PC, Mac). When an object (for example a rock) is set to be lightmapped it presents itself on the device very differently depending on the cameras position.
It happens only on the device (Samsung Galaxy S+), not in the editor.
Our camera always looks in the same direction and we move it only forward, backward and left, right. Depending from the camera’s position the rock can look in 3 different ways. It changes the look dynamically (pops different lightmap?). Please find attached picture that illustrates it.
We have been experimenting with multiple lightmaping settings to fix this but with no luck. We have even tried to turn off mip-maps for lightmaps but nothing changed. Everything works fine on iOS (iphone, ipad, ipod) and in the editor (Unity 3.5.2) so we have no idea what to do next. Please help.