Hello
I have an Problem and some Questions about Lighting
Lets say i have an Voxel Terrain and i want to implement dynamic Lighting
how should I go ahead?
I have tried Directional Lights, this is working perfect but the caves are to bright
i have thought about an custom Light System where i check all sourrounding Voxels around an Voxels
the Problem here i think is that i always need to recreate the mesh if the lightning changed
my brains says me this is horrible if the sun goes down or the Player hold an torch in his hand and walk around
is there something possible with shaders, Post Processing ? or other things ?
best regards
//Edit i also have tried the Enviornment Lighting… the caves are to bright or the surface to dark