Hey guys,
I am trying to get a lightning bolt effect and I am assuming that it will be in the particle system department. Anywho, I am making a 2.5D game and I am trying to call a lightning bolt from the sky as an ability. I have messed around with the particle system already and just can’t get the effect I want. I was trying to get something that looked like this: Imgur: The magic of the Internet
And I am not trying to go for 100% realistic, I just want it to branch out. I also looked at the procedural examples but those don’t branch out, they are one solid beam. Anyways, I appreciate any help or suggestions that you have. Thanks for your time!