Directional Light = Mixed // Lightmap is Static for everything, except the character // Light Probe is off
Directional Light = Mixed // Lightmap is Static for everything, except the character // Light Probe is on
Directional Light = Realtime // Lightmap is Static for everything, except the character // Light Probe is off
I’m using Unity 5.2.1f1
The problem is, when the directional light is real time, the character gets a shadow from the ceiling, I change it to mixed, he loses this shadow. When I turn light probe on, he became a glowing character.
Am I missing some configuration? Everything is generating lightmap UVs. Just in the Lightning tab I change to lightmap static or not.
This is my lightning tab configuration:



