Hey there! I have this apartment on WebGl which used to work fine on Deferred mode but due to issues on the builds (No lights at all) i had to change from Deferred to Forward … Now i have this! Some lights works, others doesn’t! Why is this? What do i do? I have to send this project tomorrow!! D:
Check your pixel light count in Quality Settings.
Hi Jonas! Thanks for answering! I’m gonna try it!
One question though, shouldn’t increasing the Pixel Count would greatly damage performance? It is currently on 4, but i need to make the game as lights as possible so most Office Laptops are able to play it.
Also, why is this an issue with ever single light been on Baked?
Thanks Again! =)
(My Quality Settings)
jonas echterhoff hi! =) deleted half of the lights, increased the Pixel Count up to 10, no noticeable changes … Directional Light seems to be the only one that works properly, Spot and Point Lights seems to work by increasing intensity at insane values.
Area Lights on the other hand … no matter what i do they do not work, full intensity, increased pixel count, important setting, non-important setting … nothing … I’m about to qualify this as a Bug … i mean this is already the 5º post that i do on the matter and nobody seems to know why! Unity Answers, Unity Forums, Unity Forums on Spanish and English … nothing! D:
Also, it is worth noting (In the previous images you can can also see it) that Unity actually is making the Lightmaps! The bake is correct … but it is not rendering them! Nor on the editor or the builds!
Here a sample of what i am talking about! jonas echterhoff
Probably not sorting your problem, but worth noting…I think you should disable the Precomp. Realtime GI, as it is not supported.