Lightning with random placements on terrain

I have a lightning texture and have made it so that it has kind off a pulsing effect. what I want to do is make it flash quickly arround my terrain whilst keeping my particle streams flowing until they have finished one shot. I know i will have to do something like this

onAwake;
Create(Gameobject);
timeDelta-0.01;

Iknow this script is not right at all really, so if someone could help me with this it would be awsome.

Yeah, no, not really. Unless that’s Boo?

Probably you want to use an Update function, and either instantiate or unhide one (or more?) of your objects. Create a random position with Random.Range. Then turn the object(s) on with your pulsing effect (google for such things if yours doesn’t work, they abound). Look for Instantiate and Renderer (enabled) in the Scripting Manual.