I have a lightning texture and have made it so that it has kind off a pulsing effect. what I want to do is make it flash quickly arround my terrain whilst keeping my particle streams flowing until they have finished one shot. I know i will have to do something like this
onAwake;
Create(Gameobject);
timeDelta-0.01;
Iknow this script is not right at all really, so if someone could help me with this it would be awsome.