Lightprobe Brake Batching (Possible Bug?)

So i just find out that using lightprobe are breaking batching, even for object with instancing material.
is this intended or a bug?
grass are using instancing shader it batched properly

if lightprobe are active it break the batching

if this is a bug, i’ll make a repro and bug report

yeah this is the current limitation of lightprobe apparently. it break dynamic batching and instancing