Lightprobes broken when two scenes using realtime gi.

Hi, there is a bug (17.2,17.3,18.1) with realtime GI, when another scene also using it and its get unloaded, probes are broken(off) in main scene also.

work for me, got a screen capture?

Yep, Screen capture - 7b1b05329e8a441145bfc4aef346b180 - Gyazo
Bottom layer of cubes is static realtime gi, on top layer there are probes. Check also red tint when green box is loaded (color bleed from red box probes) Captured on 2018.1b4 , b5 - still the same

Here are some screenshots ,for clarity scene loaded with additive ofc.
In this case probes on second scene are disabled, when enabled and after light rebuild it gets broken when scene is loaded.


Hi @tkslan ,

Currently it’s not possible to use light probes with additively loaded scenes correctly, this is a known issue and lighting team is working on it to offer a proper solution. However, it will take some time until it is released. Until then, you can find some workaround solutions under this thread: How to add / update light probes when using load additive

And in fact, we may have a solution for realtime light probes. Do you want to test it? If so, please contact me through DM.

Thanks

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