Lights acting weird on Magic Leap.

I’m getting a weird issue on my Magic Leap build.
I’m using a spot light as a torch beam, but when i shine it on an object, the whole object illuminates completely, rather than being lit like a normal light and casting shadows.

It used to work on an early build, but not sure when it changed.
I can have the light on in the editor and it displays correctly, but when I build it on the magic leap it has this weird effect.
See attached video for example.

Its very noticeable on the individual road sections, where each one fully illuminates.

Have attached an image showing the lighting ok in the editor.

Does anyone have any idea what could be causing this issue??
Is there something to do with a quality setting or something.

Using Unity 2019.2.6f1

Cheers

Ok,
So if i changed the editor graphics to very low, which is what the magic leap was set to, then it displayed the same as on the Magic Leap.
So going to try increasing the device quality setting on the Magic Leap and see how that goes.

Hopefully that helps someone else.