In my village-building game, players can among other things place street lights. One player tried how far he could push it and ended up with this:
and I’m fairly sure that’s not how things would work, even if you placed a hundred oil lamps right next to each other.
I’m using the built-in render pipeline with linear color space and defered rendering. These are point lights with a brightness of around 1, no shadows. Should they really add up like that? Is there something I can do about it?