Hello, well first i’ll explain - I never bake lights as I’m generally doing dynamic day/night outdoor environments for PC. Well i’ll be getting my Quest 2 in the mail soon so I’m finally starting to bake lights again.
But I’m noticing some very odd behavior. On one side of my mesh the lights are baking the proper direction, on the other side they are reversed for some reason. Let me show you.
I just figured it out, you reminded me there was a generate light maps toggle on the FBX file when you said that, everything works now Thank you It’s just been so long sense I’ve done any lightmap stuff I forgot about that toggle.
@hippocoder you are free to delete this thread as it actually wasn’t related to URP at all. Just my forgetfulness that there was a lightmap toggle on the FBX file.