Why is there a big difference between the lighting in the unity editor and on the iphone even after a build?
-I’m only using point and directional lights, mainly point ones though.
The project quality in the editor is set to good for everything.
What else could I try?
I’m not sure what you mean by “even after a build”; making a build wouldn’t change anything. Use iPhone graphics emulation in the editor, and don’t use features that aren’t available on the iPhone, such as pixel lighting (assuming not using OpenGLES 2.0).
–Eric
I meant as opposed to just looking at the compressed image from unity remote.
I checked the graphics emulation and it is set at iPhone MBXlite.
I’m also only using point lights with one directional light.
Any other thoughts on this?
Provide some screenshots… Since what you’re asking doesn’t quite make sense 