Lights don't seem to be baking at all.

Hey, I feel like i must be doing something wrong but any light i create that is not direction, does not want to bake. I can view the light before hand, clearly illuminating, I set the light to static and change light type to baked.

But when i bake the light it just ends up looking like this:

I’m really not sure what i am suppose to do. Thanks!

1 Like

Anybody got any ideas? I feel like I’m going crazy and just missing something simple.

Do you have multiple lights selected? The intensity is dashed out.

yes i do, it is a point and spot light. the lights brightness range from 0.5 to 1

Are your objects flagged as Static?

Yeah everything is set as static.

what are your lighting dialog settings?

Any ideas? This project is nearing completion and there is still no lights.

Have you tried turning up the brightness/range to some silly numbers to see if it is actually working? Does your geometry and UVs?

I tried boosting it to 8 and it only slight ambiently increased the brightness. The fix seems to be making the directional light static and baked as well, which i didn’t want to do but its good enough for now.

ah you have a directional light as well, is that washing out the other lights? I guess you have tried disabling it?

Yeah making the directional light as baked is the only way to make the lights show up. Now I have an unrelated problem where it seems to be overlapping UV’s in the lightmaps.

There is a setting in the baked gi for uv padding. Maybe that will help?

Yeah that seems to have solved it. Well i guess it all worked out then. No idea i had to have the directional light as baked or nothing would bake. Seems a strange system but im just glad it works haha