Hey, I feel like i must be doing something wrong but any light i create that is not direction, does not want to bake. I can view the light before hand, clearly illuminating, I set the light to static and change light type to baked.
I tried boosting it to 8 and it only slight ambiently increased the brightness. The fix seems to be making the directional light static and baked as well, which i didn’t want to do but its good enough for now.
Yeah making the directional light as baked is the only way to make the lights show up. Now I have an unrelated problem where it seems to be overlapping UV’s in the lightmaps.
Yeah that seems to have solved it. Well i guess it all worked out then. No idea i had to have the directional light as baked or nothing would bake. Seems a strange system but im just glad it works haha