Lights far too bright at close range?

Hello. Not a bug, but I’m having issues setting up the inner radius of lights. The radius is
too wide, and is clipping into walls - causing a large bright spot. Does anyone have any suggestions? I can’t change the environment scale because all my code relies on it.

I have tried to narrow the radius, but it doesn’t seem to help.

I would like to put point lights and spotlights on the player to mimic candles, and beam lights, but the light on nearby objects is too intense.


I’m not sure I understand the issue too well, but from what I understand what you want to do is decrease the intensity the closer you get to a wall/object. You could go about that using raycasts or a spherecast maybe?

Don’t worry. The solution was to increase the radius