Hello. Not a bug, but I’m having issues setting up the inner radius of lights. The radius is
too wide, and is clipping into walls - causing a large bright spot. Does anyone have any suggestions? I can’t change the environment scale because all my code relies on it.
I have tried to narrow the radius, but it doesn’t seem to help.
I would like to put point lights and spotlights on the player to mimic candles, and beam lights, but the light on nearby objects is too intense.