Hi everybody.
it never happened to me before but I finally found a flaw in Unity.
Has you can see on my screenshot, the lights I put in the corridor illuminate the rooms next to it. These are RealtimeOnly spotlights with a cookie and no shadows.
I used the culling mask setting to avoid this: one layer for the corridor, and one for the rooms, and it worded well. But somehow, it stopped and now, my lights seem to consider all my layers to be the same.
I noticed that if I delete the realtimeOnly lights of my other corridor, the culling mask works again but I need these lights and intend to ad some more. For now, I have 18 real time lights.
Does anybody knows a solution?