Lights in a prefab problem

Hello again. I am having issues with having lights in a prefab and was hoping to find some help here. I’ve modeled a scene in maya and I’ve got a light map attached and it works great. The problem comes when I add a few lights in unity to the scene so the characters will be lit as well. Once I have the scene lit I put the level and the lights into an empty game object then put that into a prefab. Aytime I go and drag this prefab into the game world the lights no longer work. They are there and I can move them, but they aren’t affecting my scene at all anymore. If anyone has any tips or suggestions it would be greatly appreciated.

Thanks!

Are these lights pixel lights? There’s a limit to how many pixel lights can affect any given object at a time. The limit can be changed via the quality settings.

I will look into that thanks. I’m still new to unity so having to light levels is a new challenge for me. I’ll go check and post my findings on the forum.

So the problem is not with the lights themselves, there are only 4 point lights in the scene. The problem lies in the prefab. The lights work great unitl I put the level and lights into a prefab. When I close down unity and then open it up again the lights no longer work when I drag the prefab. I’ve take a picture to show the lights before and after bein in a prefab. If anyone knows a way around this it would be super hepful.

Do the settings of the lights seem any different in the prefab compared to the original? (Colour, range, etc…)

All the setttings are the same sadly. I am pretty sure the lights are still working, they just don’t show up so its a tad annoying. I was able to pass the levels off to a coworker and they work on his so that is a plus.