Hello again. I am having issues with having lights in a prefab and was hoping to find some help here. I’ve modeled a scene in maya and I’ve got a light map attached and it works great. The problem comes when I add a few lights in unity to the scene so the characters will be lit as well. Once I have the scene lit I put the level and the lights into an empty game object then put that into a prefab. Aytime I go and drag this prefab into the game world the lights no longer work. They are there and I can move them, but they aren’t affecting my scene at all anymore. If anyone has any tips or suggestions it would be greatly appreciated.
Are these lights pixel lights? There’s a limit to how many pixel lights can affect any given object at a time. The limit can be changed via the quality settings.
I will look into that thanks. I’m still new to unity so having to light levels is a new challenge for me. I’ll go check and post my findings on the forum.
So the problem is not with the lights themselves, there are only 4 point lights in the scene. The problem lies in the prefab. The lights work great unitl I put the level and lights into a prefab. When I close down unity and then open it up again the lights no longer work when I drag the prefab. I’ve take a picture to show the lights before and after bein in a prefab. If anyone knows a way around this it would be super hepful.
All the setttings are the same sadly. I am pretty sure the lights are still working, they just don’t show up so its a tad annoying. I was able to pass the levels off to a coworker and they work on his so that is a plus.