Lights in Web Version are blown out.

I just built a demo version of my game for web. When I play it, a lot of the lights are very strong and blown out. PC & Android builds are fine…

Is there any reason why a web build would be different and is there a quick way to fix this without having to go through every scene and adjust all the lights?

Note: Render settings are the same across platforms. Rendering Path=Forward, Color Space=Gamma, Dynamic Batching on. (I even tried changing these, but this obviously makes things worse)

I found that the problem was with the Light Halo’s. I don’t know why these were so strong when running in Web.

I turned them down, with the following line that is run at the start of each scene:
RenderSettings.haloStrength = 0.01f;