Well, I’m having great difficulty figuring out how to make the light not bleed through the wall onto the floor underneath of it. It hits my wall just fine, and the back side is dark, but then under the edge of the wall, light still hits the other side on the floor.
I’ve tried making the the floor on the opposite side as a whole new game object, but it doesn’t fix the problem, it still appears on the other floor just the same.
I feel silly because I’m sure it’s something simple that I just can’t figure out yet.
PS, I’m trying to get it to work with a point light, but the same happens with directional and spot lights too.
Any suggestions?
Yup! I've tried exact touching, touching the bottom side of the "floor" game object, and even 50% of the wall object being below the surface of the floor.
– soxroxr