Lights passes through objects

I’m so new to unity, and I’m having a problem, I’m using Universal Render Pipeline and I have a map imported as FBX from Blender, but I’m trying to add lights, becouse my scene must be dark, and when I use spot lights or point lights, it passes through in objects.

Here is a new scene that I made to verify if I didn’t broke nothing but it still happening, I tried to create a new project and the same…

8702763--1174923--upload_2023-1-3_16-51-31.png

8702796--1174932--upload_2023-1-3_16-55-56.png

try unchecking the UI layer

you mean the UI layer in culling mask??

i tried unchecking that but nothing happens
8702910--1174950--upload_2023-1-3_17-35-14.png

This is an inherent limitation of rasterized rendering. You’d need to enable realtime shadows for your point light, or cull lights via script when they are occluded by geometry.