Lights per tile on screen in Unity 2024

Is it possible to remove artifacts when when hiting limit of lights per tile on screen in Unity 2024.1 (Unity 7) ?

Maybe rewrite how lights work with new SRP so that having multiple realtime lights more than the per tile limit doesn’t reduce performance and doesn’t cause artifacts.

Is it possible to Unity understand lights as entities in the background with ECS+ Job system ?

HDRP already convert light to entity in the background. To my knowledge, the limit to this is shader perf/gpu side.