I’m not sure if this belongs here or in scripting…
but I’m basically in need of a really sweet looking lightsaber- I was wondering if I could use a halo effect but as a cylinder, or if maybe there would be a better shader solution to my problem.
Anyone have a good idea to get a cylindrical object to glow extremely brightly?
interesting idea… I don’t think a hard edge is bad, the effect in the star wars movies definitely seems to have a hard edge- I would use a particle system but I don’t really want the light form the saber to move away from the sword…
Is there a way to constrain a particle system to just a small location for FX? some type of alpha blended system that stays in place, is that what you were thinking?
The line renderer was a better idea, but just so you know, using a particle system doesn’t mean the particles have to move away from the sword. Just turn off “simulate in world space” and make the particles have no velocity.
actually both of your comments led me to understand how the visual system works now. I’m going to use a combination of both , one for the constant glow, and the other for triggered FX- thanks guys it looks SOO sweet now =)