A big factor in my decision on whether to purchase Unity is its support for Lightwave 9. Is anyone out there using Lightwave 9 with Unity? Are there any pitfalls, or is the integration between the two smooth? Any info is greatly appreciated.
i’m still on 8.5. have 9. just haven’t installed yet. if the fbx exporter works you’re good to go (pretty sure it does). the only downside is if you need to edit a model you’ve got to manually locate it and import it back into lightwave etc - as opposed to say maya where there’s a tight integration with unity. hopefully we’ll get native support eventually but really it’s not that big of a deal.
FYI, I installed the FBX 8.2 plugin on our Lightwave 9 installation, and the plugin seems to work correctly. Though we haven’t tried exporting an animation yet. I’ll let you know…
if you run into probs, scroll down on the thread below. i posted the exporter i’m using with 8.5 - not sure if it’s same/older/newer than the one you have. Thought it was the most recent but haven’t looked in a while.
I was able to export a walk cycle on a rigged character using the 8.2 plug-in and LW9. Unity read the FBX file without a problem and the walk cycle loops smoothly within Unity.
So, that’s good, I guess I’ll have to give OTEE all my money now. Unity folk may want to update their LW export page to mention that it works with LW9 though.
Impossible to export animation+bones into unity using LW 9. It’s just a no go. We tried and tried and tried. David Helgason was with us and he was working the Unity end while we tried every trick in the book on the LW side. Ladies and gentlemen - it’s completely futile for mere mortals to make this work. The mesh imports corectly into Unity, but once an animation is present it completly ruins the mesh and you get a monstrosity. Eventualy we used LW to do all the enviroments, lighting, texturing - what you would usually do and that works fine. For the character animation we used a combination of Poser content and BVH files, combined in Daz Studio and exported using Daz FBX Exporter for Daz Studio. Works like magic!
The problem is with the Autodesk FBX exporter. It doesn’t take into account Lightwave’s “Bone Rest Position” and “Rest Pivot Rotation”.
You can work around it by manually adjusting your bone’s rotation in Lightwave, but then it doesn’t look right in Layout. In other words, your animations will either look right in Unity, or look right in Lightwave, but not both.
I played around a little writing a Lightwave script that would automatically record what the bone rotations should be, so I could reset them before and and after an export, but this is still no way to work.
I will have to give the DAZ Studio thing a try, thanks.
Thanx poetbeware
We kind’o got to definig the problem but couldn’t do the trick - we will try it, though I am really happy with the Daz Studio solution. It looks good and it REALLY works!
hi all!
i’m trying to export a simple mesh from LW 9.5 64bit with the standard plugin.
no way…
the mesh in Unity look broken…
i’ve tried on a 2nd workstation with Lw 9.3 and the plugin downloaded from unity support site and it seems all right.
i can’t install this plugin on the 1st machine with the 64bit version of LW.
i don’t know if it’s a compatibility problem with 64bit version of LW or the standard FBX exporter…
i need to export my models rigged from LW!
i don’t want to make multiple steps using other software!
@#!%@#!!!
I’m also going through a Lightwave 9.5 (32bit) to Unity pipeline.
I’ve currently successfully used the FBX plugin (new and old, the 2009 export option on the new FBX plug currently crashes Unity) to transfer Skinned meshes with their bone animation (baked IK), I have yet to get a mesh with 2 sets of UV maps to work as the FBX and OBJ exporter does not currently export them, Metal Fish has been helping out with this.
Interestingly the Import FBX plugin does not even import its its own models UVs correctly, however Unity does,but that didnt help when I lost a load of LWO files and had to bring them back in via the FBX importer. :x
I’m sorry I cant help on the 64bit Issue, I’d say Lightwaves FBX exporter is broken in many ways, maybe the 64bit more than 32, hopefully in the future this will be fixed.
hi,
i’ve just installed the 32bit version and the plugin for LW8 9.
it works smmothly…
my model with 3 test anims was imported in Unity with no errors…
so… the 64bit version can’t use fbxlw plugin and the native exporter is soooooooo broken!
I have just sent a bug report to lw-bugs(a)newtek.com with the subject: Multi UV export FBX/Collada IO
I suggest you join in to bump this bug/feature request up in the NewTek bug tracking system, as that’s the best way to make it happen I have this from the horse’s mouth, so to speak.
I also specified in the bug report that the desired use is for lightmapped models into Unity.
Go go go, before the window closes with the open beta!