LightWave CORE™ is a completely new architecture for LightWave. Over two years in design, LightWave CORE™ is the next generation, leading edge multi-processing, unified application engine created by NewTek.
and one more:
The horrible video presentation is down from ustream.tv it appears, but can be seen on YouTube:
:roll: Better stick to the textual form of what CORE is. The lack of slick presentation can be seen as a good thing though. Unlike other companies only making slick presentations with little to no innovation, this can be seen as the opposite
That said, I’d rather see a good presentation to go with the good product. Hint NewTek: learn from Luxology.
Horrible is right. The hosting, planning and delivery of that webcast did not match the quality of the marketing campaign. That “live” virtual set was embarrassing, so was the ghastly colorization.
I should add: I love using Lightwave, so this product announcement is good news. It’s been my observation that media training and marketing has historically been a low priority for Newtek. I’m disappointed as that viral campaign gave me a glimpse of Newtek pride, but the video was something quite different.
Does it match up to the quality of our secret videos?
@Lightwave Core
The video is awesome! I feel like i just plugged in Rebel Assault into my brand new CD-Rom drive.
This is so, human, home video like, like from the days when people didn’t care about design, presentations and all the other blending stuff, cool!
So they’ve re-programmed lightwave so its one program bundled it with LW9 at a cheaper price than I bought LW9 alone for, but would like another 400 dollars of me for another version of Lightwave that probably still wont have a decent FBX exporter (or any decent exporter for that matter)… way to go Newtek!
Edit: Sorry that sounds like a bit of a rant, I hope certain things are fixed, ofcourse not every lightwave user is using it with Unity, I would like better FBX support tho
What I found ironic in the video presentation, is that each successive change the guy made morphed lightwave further into an interface more and more like modo, albeit a little uglier.
Let’s now select a darker template!
I have high hopes for CORE, and I will buy in on it as soon as I get some more actual real world use of the application. Can it animate characters, can it render, and so on?
As of right now my main focus is to see FBX exporting 2 UVs and have a fix for a current pivot bug. Apart from that the current 9.6 FBX exporter is quite good.
For example: load mocap file, replace the root-null with a t-pose character, export to FBX and viola, character running around in Unity. No neet to fiddle with weight-maps or such. Of course the rig is a bit on the heavy side, but it works “automagically”. Right now I am looking into transferring the motion of the mocap rig onto a low-res rig. I’ll post my solution if I find one that is satisfactory.
I’d say lack of 2UVs it pretty bad, although I should be happy animations and weights work far better than the w3d plugin.
One other thing I’ve noticed is the keyframe buffer attributes also dont translate across, although this could be on the Unity import side of things, ofcourse baking is a way around but makes them hard to tweek in unity.
Just a thought, I’d love to hear your thoughts on CORE when it does come out.
In terms of baking, say you have a 30 fps setup in LW, go to settings and set it to either 5 or 7.5 fps, bake the animation and set it back to 30 fps to have keys with either 4 or 5 frames spacing.
I have been playing with some various LScript solutions to ease the workflow between LW and Unity and I’ll post them when they are ready for general use. One example is a little script to “send” static meshes from Modeler to Unity. It converts the model to OBJ with the same filename as the LWO and then opens up Unity so it looks like it was “sent” to Unity automagically. The two big downsides is no 2UV export for lightmapped models and the FBX exporter cant export silently (recieve a command of where to export the file to).
Oh cool, but UVs seem to be haunting me