Hi,
I have spent half a day trying to figure this out but, I thought I would just try asking now.
Is it even possible for Lightwave to keep surface and/or part names correct when the FBX is exported for Unity? Say I have 2 layers, 1 is “Ruby”, 2 is “Ruby Glow”, these layer names are not passed into Unity under the Asset.
All the meshes say is “MeshObject” and “MeshObject 1”.
Note, this is exporting the FBX from Modeler, if I export them from Layout, you get “object:ruby”, works as one might expect.
Any insight would be appreciated.
Thanks,
Mike