Lightwave FBX prob maybe? (resolved)

I’ve been working on a terrain with multiple alpha’d textures ala Richard and Sync’s shaders. I have 4 textures each with a mask applied to a terrain. The mesh was originally created in Vue and brought into Unity through Lightwave. Everything was working fine.

[image was here]

I decided to put a lake in. So I modified the mesh and brought a new fbx into unity. I’ve tried exporting with uvs, with planar projection, with nothing… no matter which I can’t get the new mesh to take a texture - even just a simple diffuse. It does affect it when I change textures but it’s just flat color (the layered shader or simple diffuse). If I take a simple diffuse and apply my grass texture the mesh just goes flat green.

[image was here]

Any thoughts? Think my FBX exporter went south? That seems wierd…

Here’s the shader. [edit works fine. i posted it in Richard_B’s thread]
http://forum.unity3d.com/viewtopic.php?t=1335&start=15

[Edit took out picks and such cause i figured it out. see below…]

May not be relevant, but I had a LW model fail to take a texture, and the reason seemed to have to do with vertical polygons, when my UV was coming straight down from above. I made those vertical polys texture-less (their own material) and all was well.

thanks morgan but that wasn’t it. i didn’t have a an image assigned in my lighwave texture even though uvs were assigned. once i assigned an image it worked. sure blew a whole lot of time on something so dumb! just too much to know. i still don’t get it though. i swear i’ve done other fbxs with no image in lightwave. maybe i’m imagining it. who knows…