I’ve been working on a terrain with multiple alpha’d textures ala Richard and Sync’s shaders. I have 4 textures each with a mask applied to a terrain. The mesh was originally created in Vue and brought into Unity through Lightwave. Everything was working fine.
[image was here]
I decided to put a lake in. So I modified the mesh and brought a new fbx into unity. I’ve tried exporting with uvs, with planar projection, with nothing… no matter which I can’t get the new mesh to take a texture - even just a simple diffuse. It does affect it when I change textures but it’s just flat color (the layered shader or simple diffuse). If I take a simple diffuse and apply my grass texture the mesh just goes flat green.
[image was here]
Any thoughts? Think my FBX exporter went south? That seems wierd…
Here’s the shader. [edit works fine. i posted it in Richard_B’s thread]
http://forum.unity3d.com/viewtopic.php?t=1335&start=15
[Edit took out picks and such cause i figured it out. see below…]