Hello, I have search on the forum but couldn’t find any good reference of starting point for a lightwave to unity workflow in terms of RIG. All information found so far refer to older lightwave version.
I went through a couple of problem, when I first imported the rig, the rig did not follow the bone properly and the mapping was all broken. I did the following in order to get it work and hopefolly someone can tell me other way to improve the method
0- Make sure you do a backup of your lightwave scene first as many of those step cannot be undone. Never work on your “untouch” rig scene.
1- right-click root bone to select entire hierarchy, press enter to make sure each bone have a key on the 0 frame (in order to not rely on IK) - i’m not sure if this step is necessary but I did it based on older post
2- Make sure to shift+P (record pivot position) and “r” (record rest) on all bone that doesn’t have a 0,0,0 rotation value
3- Reimport (I did my import using the applink, so it’s an auto import from the LWS so I can’t tell you what FBX option you should choose.
Note The rig is using Goal, target and nul etc. As any genoma rig would. No need to unparent or delete anything in order to get the rig correctly imported. Next step of investigation is Animation and Weight map. Feel free to add your precious information for working from Lightwave to Unity