Lightwave joints?

Hi everyone,
I have a serious problem with bone animation export from lightwave. i use joint bones instead of z-bones. i guess when exported, unity reads them as z-bones and wird mesh deformations occur. i realized that when i tried to convert joints to z-bones in lw itself, sam deformations occured. is there a way for unity to work with joints? an importer script maybe? or am i have to start again with z-bones and do it all over again? :.(
can anyone help me with this?

thanks in advance…

You should go with a standard bone rig for character animation like the MotionBuilder one.
I’ve never had any problems with it in LW if the joints are weighted correctly.

Un-needed Bones reduce performance (an extra shoulder joint bone adds an extra transformation to every child bone…arm…hand…fingers)

I don’t know how many animations you’ve done, but you could remap those to a new rig with MB for use in Unity.