Hi everyone,
I have a serious problem with bone animation export from lightwave. i use joint bones instead of z-bones. i guess when exported, unity reads them as z-bones and wird mesh deformations occur. i realized that when i tried to convert joints to z-bones in lw itself, sam deformations occured. is there a way for unity to work with joints? an importer script maybe? or am i have to start again with z-bones and do it all over again? :.(
can anyone help me with this?
thanks in advance…