LightWave scale

Can anyone tell me if there’s anything special I have to do to get my models to come in from LightWave with the proper scale? Like if I model a 6 foot 5 inch character, will it come into Unity at 6’5"?

I read the page here about importing from LightWave and it says it does import scale, but it’s completely wrong about everything else so I don’t know if this part is correct or not.

Yes it does.
This was the first thing I tested.

With the FBX importer in Unity: Scale Factor set to 1

Unity Transform of 1 is equal to 1 meter in LW.

You can test this for your self by making a 1 meter box. Then copy it and transform x by 1 so they should be side by side.

Thank you. I don’t use the metric system, but I guess that’s a minor work around.

Yeah I do architecture so I’m comfortable with feet. But it doesnt matter anyway. Work in LW in feet and it will still import right, no work arounds needed.

The only time you’ll need to worry about meters is when doing transform work in Unity scripts.

So I just model in meters in LW to keep my head thinking the same way.